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Lesson 1 -Building Your First Windows Application

1.1 : Creating a Windows Application

1.2 : Creating a Dialog-Based Application

1.3 : Creating DLLs, Console Applications, and More

1.4 : Changing Your AppWizard Decisions
 1.5 : Understanding AppWizard’s Code
 1.6 : Understanding a MDI Application
 1.7 : Understanding the Components of a Dialog-Based Application

Lesson 2 - Dialogs and Controls

2.1 : Understanding Dialog Boxes

2.2 : Creating a Dialog Box Resource

 2.3 : Writing a Dialog Box Class
 2.4 : Using the Dialog Box Class
Lesson 3 - Messages and Commands

3.1 : Understanding Message Routing

3.2 : Understanding Message Loops

 3.3 : Reading Message Maps
 3.4 : Learning How ClassWizard Helps You Catch Messages
 3.5 : Recognizing Messages
 3.6 : Understanding Commands
 3.7 : Understanding Command Updates
 3.8 : Learning How ClassWizard Helps You Catch Commands and Command Updates

Lesson 4 - Documents and Views

4.1 : Understanding the Document Class

4.2 : Understanding the View Class

4.3 : Creating the Rectangles Application

 4.4 : Other View Classes

4.5 : Document Templates, Views, and Frame Windows

Lesson 5 - Drawing on the Screen

5.1 :Understanding Device Contexts

 5.2 : Introducing the Paint1 Application
 5.3 : Building the Paint1 Application
 5.4 : Scrolling Windows
 5.5 : Building the Scroll Application
Lesson 6 - Building a Complete Application: ShowString

6.1 : Building an Application That Displays a String

 6.2 : Building the ShowString Menus
 6.3 : Building the ShowString Dialog Boxes
 6.4 : Making the Menu Work
 6.5 : Making the Dialog Box Work
 6.6 : Adding Appearance Options to the Options Dialog Box
Lesson 7 -  Status Bars and Toolbars

7.1 : Working with Toolbars

 7.2 : Working with Status Bars
Lesson 8 - Common Controls

8.1 : The Progress Bar Control

 8.2 : The Up-Down Control
 8.3 : The Image List Control
 8.4 : The List View Control
 8.5 : The Tree View Control
 8.6 : The Rich Edit Control
 8.7 : The Date Picker Control
 8.8 : Month Calendar Control
 8.9 : Scrolling the View
Lesson 9 - Property Pages and Sheets

9.1 : Introducing Property Sheets

 9.2 : Creating the Property Sheet Demo Application
 9.3 : Running the Property Sheet Demo Application
Lesson 10 - ActiveX Concepts

10.1 : The Purpose of ActiveX

10.2 : Object Linking

10.3 : Object Embedding

 10.4 : Containers and Servers
 10.5 : Toward a More Intuitive User Interface
 10.6 : The Component Object Model  

10.7 : Automation

 10.8 : ActiveX Controls

Lesson 11 -  Building an ActiveX Control

11.1 : Creating a Rolling-Die Control

11.2 : Displaying the Current Value

11.3 : Reacting to a Mouse Click and Rolling the Die 

 11.4 : Creating a Better User Interface
 11.5 : Generating Property Sheets
Lesson 12 - Database Access

12.1 : Understanding Database Concepts

12.2 : Creating an ODBC Database Program

 12.3 : Choosing Between ODBC and DAO
 12.4 : OLE DB

Lesson - 2 : Dialogs and Controls

2.3 :Writing a Dialog Box Class

When the resource is complete, bring up ClassWizard by choosing View, ClassWizard. ClassWizard recognizes that this new dialog box resource does not have a class associated with it and offers to build one for you, as shown in Figure 2.5. Leave the Create a New Class radio button selected, and click OK. The New Class dialog box appears, as shown in Figure 2.6. Fill in the classname as CSdiDialog and click OK. ClassWizard creates a new class, prepares the source file (SdiDialog.cpp) and header file (SdiDialog.h), and adds them to your project.

FIG. 2.5 ClassWizard makes sure you don’t forget to create a class to go with your new dialog box resource.

You connect the dialog box resources to your code with the Member Variables tab of ClassWizard, shown in Figure 2.7. Click IDC_CHECK1 and then click the Add Variable button. This brings up the Add Member Variable dialog box, shown in Figure 2.8.


FIG. 2.6 Creating a dialog box class is simple with ClassWizard.


FIG. 2.7 The Member Variables tab of ClassWizard connects dialog box controls to dialog box class member variables.

A member variable in the new dialog box class can be connected to a control’s value or to the control. This sample demonstrates both kinds of connection. For IDC_CHECK1, fill in the variable name as m_check, and make sure that the Category drop-down box has Value selected. If you open the Variable Type drop-down box, you will see that the only possible choice is BOOL. Because a check box can be either selected or not selected, it can be connected only to a BOOL variable, which holds the value TRUE or FALSE. Click OK to complete the connection.


FIG. 2.8 You choose the name for the member variable associated with each control.

Here are the data types that go with each control type:

  • Edit box. Usually a string but also can be other data types, including int, float, and long

  • Check box. int

  • Radio button. int

  • List box. String

  • Combo box. String

  • Scrollbar. int

  • Connect IDC_EDIT1 in the same way, to a member variable called m_edit of type CString as a Value. Connect IDC_LIST1 as a Control to a member variable called m_listbox of type CListBox. Connect IDC_RADIO_1, the first of the group of radio buttons, as a Value to an int member variable called m_radio.

    After you click OK to add the variable, ClassWizard offers, for some kinds of variables, the capability to validate the user’s data entry. For example, when an edit control is selected, a field under the variables list allows you to set the maximum number of characters the user can enter into the edit box (see Figure 2.9). Set it to 10 for m_edit. If the edit box is connected to a number (int or float), this area of ClassWizard is used to specify minimum or maximum values for the number entered by the user. The error messages asking the user to try again are generated automatically by MFC with no work on your part.


    FIG. 2.9 Enter a number in the Maximum Characters field to limit the length of a user’s entry.

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